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Tag: game design

link to MAGFest 2017 – Quitting in Game Design

MAGFest 2017 – Quitting in Game Design

Rage-quit isn't the only form of quitting. People stop playing games for a huge range of reasons. They get bored, they get frustrated, they get distracted, they sometimes literally just forget. It...

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link to PAX East 2016 – Atari Game Design

PAX East 2016 – Atari Game Design

Game design is a wide subject. The best approach to mastering it is to focus on the fundamentals, and what better place to do that than with Atari 2600 games? Join us for a deep game design analysis...

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link to PAX South 2016 – Designing Games Rules

PAX South 2016 – Designing Games Rules

The rules of a game literally define it. In video games, they are intrinsic limitations. In tabletop, players must enforce them. In all games, players need to learn them. There are good and bad ways...

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link to PAX South 2016 – Scared Yet: A Discussion of Horror in Games

PAX South 2016 – Scared Yet: A Discussion of Horror in Games

Jump scare! Kris Straub (Broodhollow) and a panel of esteemed horror and video game enthusiasts hold an informal round table on where fear works best in gaming, and where it doesn't make the cut....

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link to PAX East 2014 – Modernizing Fantasy RPGs

PAX East 2014 – Modernizing Fantasy RPGs

Luke Crane (Burning Wheel, Mouse Guard, Torchbearer), Thor Olavsrud (Torchbearer) and Adam Koebel (Dungeon World) talk trash about boring (and offensive) ideas in fantasy RPGs while waxing poetic...

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link to PAX Prime 2013 – Modernizing Fantasy RPGs

PAX Prime 2013 – Modernizing Fantasy RPGs

Luke Crane (Burning Wheel, Mouse Guard, Torchbearer), Sage LaTorra (Dungeon World) and Adam Koebel (Dungeon World) talk trash about boring ideas fantasy RPGs while waxing poetic about OSR and indie...

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