MAGFest 2017 – Quitting in Game Design


Rage-quit isn’t the only form of quitting. People stop playing games for a huge range of reasons. They get bored, they get frustrated, they get distracted, they sometimes literally just forget. It seems simple, but it isn’t. Quitting is an option that’s there whether the game designer wants it or not, an intrinsic mechanic of all games, and it’s a far deeper topic than you might expect.

Panelists: Brandon “Rym” DeCoster [Podcaster, Website], Scott “Apreche” Rubin [Podcaster, Website]

Source: GeeknightsRym

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