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Tag: game design

link to PAX South 2017 – Make Games Not Excuses 2: Another Open Discussion

PAX South 2017 – Make Games Not Excuses 2: Another Open Discussion

To College or not to College. That isn't the question. Are you an artist? A musician? Can you make people laugh? Tell interesting stories? What is your skillset? Do you have anything to show off that...

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link to PAX AUS 2016 – Accessibility for Gamers with Disabilities: Where to Next?

PAX AUS 2016 – Accessibility for Gamers with Disabilities: Where to Next?

The past year has been an incredible one for accessibility, with more advances than ever before. From console accessibility features to media review criteria, community engagement to of course new...

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link to PAX AUS 2016 – RIOT Games Presents: Top 5 Pain in the Ass Champions to Balance

PAX AUS 2016 – RIOT Games Presents: Top 5 Pain in the Ass Champions to Balance

Find out who the balance team has the toughest time with a deep dive into champion balance.

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link to PAX AUS 2016 – VR: From Mystery to Mainstream

PAX AUS 2016 – VR: From Mystery to Mainstream

2016 was the year virtual reality headsets left the realm of speculation and entered the homes of thousands of gamers across Australia and around the world. But what will it take for VR to go...

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link to PAX AUS 2016 – Warframe: Forever Updating, Forever Free.

PAX AUS 2016 – Warframe: Forever Updating, Forever Free.

Free to Play games are here to stay, and Warframe has carved its own path as one of the first and most played co-op Free to Play games on all Platforms. Launching in Open Beta on Steam in 2013, the...

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link to PAX AUS 2016 – Nanojam 2.0: Live Game Design

PAX AUS 2016 – Nanojam 2.0: Live Game Design

ideas into viable games. But what if we wanted to design over the course of, say, a PAX panel? What if we wanted to design a whole bunch of games? Nanojam is a game design fracas featuring a panel...

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