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Tag: education

link to PAX West 2016 – Gaming in the Classroom: How Play Can Improve Our Schools

PAX West 2016 – Gaming in the Classroom: How Play Can Improve Our Schools

Games have the power to drastically improve schools and classrooms. Games of all sorts – board, card, role-playing, video, and beyond – can transform student engagement, heighten learning, and...

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link to PAX East 2016 – Get Schooled: Deciding if a Games Education is Right for You

PAX East 2016 – Get Schooled: Deciding if a Games Education is Right for You

This panel tackles the big question: How can I make games for a living? Countless programs are popping up, promising the perfect training needed to create games. It’s as simple as attend class,...

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link to PAX East 2016 – Gateway Gaming: How to Get Non-Gamers to Love Games!

PAX East 2016 – Gateway Gaming: How to Get Non-Gamers to Love Games!

Every day, thousands of gamers suffer from a lack of other gamers in their life.  You've got a couple of people to play with, sure, but you know that you could play all of your awesome games so much...

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link to PAX Dev 2014 – You Have Died of Dysentery: Games in Education Are Still Alive

PAX Dev 2014 – You Have Died of Dysentery: Games in Education Are Still Alive

In the early nineties, traditional educational games such as Where in the World Is Carmen Sandiego and Oregon Trail pioneered the way for learning to be fun (and taught us that you can only carry 200...

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link to PAX East 2014 – Educational Video Gaming for the Millennial Generation

PAX East 2014 – Educational Video Gaming for the Millennial Generation

Let’s talk seriously about video games in the classroom beyond gamification. Hospital teacher Erin Ryan will focus on defeating common stereotypes against educational gaming in the pursuit of...

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link to PAX East 2014 – Teaching With Video Games – How Not to Screw it Up

PAX East 2014 – Teaching With Video Games – How Not to Screw it Up

Oftentimes schools take good ideas and inadvertently wreck them. Video games are being introduced into classrooms by people who don't play them, resulting in missed potential. Edutainment and...

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