Real-time visual effects artists discuss how they go about developing a visual language in games. By answering the question “what is slow?” we explore the role of visual effects as a discipline...
Tag: art
PAX AUS 2015 – LARP as Art: High-Concept-Live-Action-Role-Playing and You
Listen to a group of LARP organizers as they explain how to design a LARP that focuses more on the interaction of characters as opposed to combat.
Separate viewing perspectives and a choice in how you map out the battlefield is a leading feature in Dragon Age: Inquisition. Join the game leads as they discuss tactical combat in the next Dragon...
PAX Prime 2013 – Dragon Age: Inquisition – Crafting and Customization
How will crafting affect your adventures in Thedas? And how much control will you really have over your gameplay, companions, and character? Listen to this episode to learn more!
Beautiful worlds and interesting characters set BioWare games apart. Join this interactive discussion about the process by which the pros at BioWare discuss everything from color pallets to level...
Get an in-depth look at Xenoblade Chronicles X for Wii U courtesy of game experts from Nintendo of America’s Treehouse. Attendees can expect to check out concept art and music from the upcoming Wii...