This presentation discusses fan adaptations of music from The Legend of Zelda: Majora’s Mask, arguing that they maintain the semiotic meaning of the games’ original music while changing some...
Tag: academic
In the early 1980s, the Atari corporation collaborated with several major studios to create games based on popular franchises, resulting in both commercial successes (like Star Wars, 1983) and...
NACVGM 2020 – Taking a Gander at the Use of Debussy in Untitled Goose Game (2019)
In September 2019, indie game studio House House released Untitled Goose Game (UGG), in which the titular bird pesters the residents of quaint English village to snippets of Debussy’s Préludes...
NACVGM 2020 – Sed Non Eodem Modo: The Origins of Ludomusicology Compared to Musikwissenschaft
In the past decade, an expanding body of research has been conducted on music in video games, manifest in topic-specific academic conferences and publications, all resulting in the emergent field of...
NACVGM 2020 – SERENDIPITOUS INTERTEXTUALITY: VIDEO GAMES AND ROYALY-FREE MUSIC
Internet-based distribution technologies offer “indie” development houses access to the video games marketplace at large, making it possible for shoestring operations to sell their works to a...
NACVGM 2020 – “Currencies, Values, and Exchanges of Game Sounds”
ntonio Gramsci’s critique of Verdi’s operas “recognized that the popular classes picked up certain ‘melodramatic tones and attitudes’ with passion and sincerity, to the point that they...