Find out who the balance team has the toughest time with a deep dive into champion balance.
Panelists: John “Sotere” Frank [Principal Game Designer, Twitter], Mark “RiotScruffy” Yetter [Game Director, Twitter]
PAX Prime 2014 - Deep Dive Into Design Depth in League of Legends
We believe the pursuit of mastery is one of the key reasons why players continue to connect with and play League of Legends years after the game's launch. To create a viable "path to mastery," game...
Balancing games is deceptively difficult. Even worse, there are subtle reasons why even if a game is perfectly, mathematically, demonstrably balanced, players will likely have even LESS fun. From...