We love to watch them, to nitpick them, to get a feel for an exciting new game. How do the people who make trailers balance maximizing excitement with not overselling or confusing future players? Just how important is a trailer these days—for game both big and small?
Moderator: Seamus Byrne [Freelance Journalist, Twitter]
Panelists: Katie Stegs [Co-Founder, Website], Trent Kusters [Founder & Director, Twitter], Chris Wright [Founder and Managing Director, Moby Games], Mick Hammell [Lecturer, Art Station]
Source: GameSpot