Real-time visual effects artists discuss how they go about developing a visual language in games. By answering the question “what is slow?” we explore the role of visual effects as a discipline...
Category: PAX Dev 2016
PAX Dev 2016 – Mobile Enhanced: Designing for Multiple Simultaneous Screens
Eon Altar is a “mobile enhanced” game: that is, players use their mobile device and a TV or PC simultaneously to play the game. We’ll cover how our UI designs started and then evolved over the...