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Category: PAX Dev 2016

link to PAX Dev 2016 – What Color Is “Slow”?

PAX Dev 2016 – What Color Is “Slow”?

Real-time visual effects artists discuss how they go about developing a visual language in games. By answering the question “what is slow?” we explore the role of visual effects as a discipline...

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link to PAX Dev 2016 – Mobile Enhanced: Designing for Multiple Simultaneous Screens

PAX Dev 2016 – Mobile Enhanced: Designing for Multiple Simultaneous Screens

Eon Altar is a “mobile enhanced” game: that is, players use their mobile device and a TV or PC simultaneously to play the game. We’ll cover how our UI designs started and then evolved over the...

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