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Posts by coldguy

link to PAX Prime 2012 – Penny Arcade Q&A

PAX Prime 2012 – Penny Arcade Q&A

Two mics on stage, two mics in the crowd. Line up for your questions and Gabe and Tycho will do their best to accommodate! And God, please no “who would win in a fight” questions. If you can’t...

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link to PAX Prime 2012 – Story Time with Ted Price

PAX Prime 2012 – Story Time with Ted Price

Join the founder and CEO of Insomniac Games as he shares his thoughts in the opening session of PAX Prime 2012, story time with Ted Price.

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link to PAX Prime 2012 – Concept to Reality: How New Games Are Made

PAX Prime 2012 – Concept to Reality: How New Games Are Made

Ever wonder how PopCap Games creates a new game? Join the Designers, Producers, Brand Manager, and Studio Chief for Solitaire Blitz, PopCap’s first brand-new IP in years, to learn how this new...

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link to PAX Prime 2012 – Natural Selection 2: Development Inside-Out

PAX Prime 2012 – Natural Selection 2: Development Inside-Out

The development of Natural Selection 2 broke all the rules. A tiny team, creating a brand new engine from scratch, mixing genres, delayed release, and limited resources. So how did this game get to...

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link to PAX Prime 2012 – Raising the Next Generation of Geeks

PAX Prime 2012 – Raising the Next Generation of Geeks

Geek parents, assemble! Join the writers from Wired’s GeekDad and GeekMom blogs and fellow parents in the audience for an interactive chat about the challenges of raising a geek family. How do you...

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link to PAX Prime 2012 – Plot vs Play: The Duality of Modern Game Design The Sequel!

PAX Prime 2012 – Plot vs Play: The Duality of Modern Game Design The Sequel!

How do you tell a story to somebody who can control the way it’s told? How do you blend a game’s narrative with its mechanics without forcing prominence on one over the other? How do you...

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