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Posts by coldguy

link to PAX AUS 2014 – How to Win Every Game

PAX AUS 2014 – How to Win Every Game

It seems obvious that, when playing a game of skill, one attempts to win.  Interestingly, this is often not the case, and even skilled gamers rarely analyze to any real depth the underlying...

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link to PAX AUS 2014 – Omegathon Finale: Combat

PAX AUS 2014 – Omegathon Finale: Combat

In this final round of the Omegathon there can be only one. The only way this can be settled is a trial by Combat! Watch as two people who never played the Atari "classic" battle each other in...

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link to PAX AUS 2014 – Where to now for Australian Game Development?

PAX AUS 2014 – Where to now for Australian Game Development?

Australians have been making amazing video games for 30 years but it’s fair to say that the last few years have been a difficult time for local developers. Hosted by Kotaku’s Mark Serrels, the...

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link to PAX AUS 2014 – Media Molecule – Ask us about our games!

PAX AUS 2014 – Media Molecule – Ask us about our games!

Media Molecule are responsible for creating Little Big Planet and Tearaway.  They are the Triple A developers with the big heart - committed to developing games that immerse the player in beautiful...

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link to PAX AUS 2014 – Penny Arcade Q&A #2

PAX AUS 2014 – Penny Arcade Q&A #2

Wait, they do even more panels!? These guys are the best! Come meet the hardest working duo in the online jpeg racket. Gabe and Tycho field your questions and entertain you because hey, you deserve...

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link to PAX Prime 2014 – Pay vs Fremium – the impact on Creativity

PAX Prime 2014 – Pay vs Fremium – the impact on Creativity

Hand Held devices have massively expanded and altered the gaming landscape. Independent developers have lead the way in this new frontier. But while we've enthusiastically embraced mobile gaming,...

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