Go deep on the strategy of Carcassonne with a lecture from Rym and Scott, hosts of the Geeknights podcast. Then stick around for a special single-elimination Carcassonne tournament and put those tips...
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Presented at PAX West 2017, this panel on rage quitting is about how gamers quit, why they quit, and what quitting really means in game design. The table gets flipped. The healer sits down in spawn...
Ostensibly, you play games to win. (Assuming we're talking about competitive games: you're not playing to "win" Dungeons & Dragons… are you?) But are really? Shouldn't you be winning a lot more...
Rage-quit isn't the only form of quitting. People stop playing games for a huge range of reasons. They get bored, they get frustrated, they get distracted, they sometimes literally just forget. It...
Game design is a wide subject. The best approach to mastering it is to focus on the fundamentals, and what better place to do that than with Atari 2600 games? Join us for a deep game design analysis...
Presented at many conventions since 2002, from Otakon to Anime Boston, Geeknights finally videoed their advice on how to run an anime club. Some things have changed over the years (you don't need...