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Tag: pax

link to PAX South 2018 – Balance in Game Design

PAX South 2018 – Balance in Game Design

Balancing games is deceptively difficult. Even worse, there are subtle reasons why even if a game is perfectly, mathematically, demonstrably balanced, players will likely have even LESS fun. From...

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link to PAX Unplugged 2017 – Learn and Win: Carcassonne

PAX Unplugged 2017 – Learn and Win: Carcassonne

Go deep on the strategy of Carcassonne with a lecture from Rym and Scott, hosts of the Geeknights podcast. Then stick around for a special single-elimination Carcassonne tournament and put those tips...

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link to PAX West 2017 – The Rage Of The Quitter

PAX West 2017 – The Rage Of The Quitter

Presented at PAX West 2017, this panel on rage quitting is about how gamers quit, why they quit, and what quitting really means in game design. The table gets flipped. The healer sits down in spawn...

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link to PAX East 2017 – Play (Dirty) To Win

PAX East 2017 – Play (Dirty) To Win

Ostensibly, you play games to win. (Assuming we're talking about competitive games: you're not playing to "win" Dungeons & Dragons… are you?) But are really? Shouldn't you be winning a lot more...

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link to PAX East 2016 – Atari Game Design

PAX East 2016 – Atari Game Design

Game design is a wide subject. The best approach to mastering it is to focus on the fundamentals, and what better place to do that than with Atari 2600 games? Join us for a deep game design analysis...

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link to PAX South 2016 – Designing Games Rules

PAX South 2016 – Designing Games Rules

The rules of a game literally define it. In video games, they are intrinsic limitations. In tabletop, players must enforce them. In all games, players need to learn them. There are good and bad ways...

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