Recently described by Michael Newman as “the Beatlemania of Generation X,” Pac-Man has been discussed by scholars in terms of its industry-shifting disruption of gender norms: it was the first...
Tag: lecture
NACVGM 2020 – “What Does Early Video Game Dialogue Sound Like?”
With highly restrictive technological limitations, early video games typically were not able to include realistic recordings of human voices. Yet a significant minority of early games do include...
NACVGM 2020 – Keynote Addess: On Speculatiuve Space and Video Game Sound
Listen to the NACVGM 2020 keynote as presented by Sammus.
The Commodore 64 home computer, originally released in 1982, is well-known for its powerful and versatile sound chip, the SID (Sound Interface Device). The sound of the SID, with its range of...
NACVGM 2020 – New Textures for 1-Bit Audio Effects and Synths
The purpose of this talk is to present my new designs for 1-bit synthesizers, audio effects, and signal mixers that leverage techniques from audio DSP, control systems engineering, and...
Early video game music relied on sound chips, whose technical intricacies constrained the range of expressive possibilities and shaped the development of video game music (Collins 2008, Fritsch 2013,...