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Tag: game design

link to PAX East 2015 – GUNS N RICO – Just Cause 3’s Appetite for Destruction

PAX East 2015 – GUNS N RICO – Just Cause 3’s Appetite for Destruction

Join moderator Greg Miller and key members of Avalanche Studios - the makers of Just Cause - as they discuss the series' inspiration and distinctive style and talk about the upcoming Just Cause 3....

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link to PAX South 2015 – Making Dragon Age

PAX South 2015 – Making Dragon Age

You’ve played the game, now see the panel. Learn what it takes to ship a modern AAA title along with some behind-the-scenes stories from the production process. Featuring creative director Mike...

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link to PAX South 2015 – Tavern Talk or Where Did Multiplayer in MMOs Go?

PAX South 2015 – Tavern Talk or Where Did Multiplayer in MMOs Go?

In early MMORPGs, interacting with other community members in places like taverns and main cities were a necessity for advancement and survival.  Today, interacting with random players has become a...

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link to PAX South 2015 – The Future of Tower Defense

PAX South 2015 – The Future of Tower Defense

The biggest names in Tower Defense come together to discuss the future of the genre! Join Mark Terrano (Chief Creative Officer, Defense Grid 2), Ian Fischer (Design Director, Orcs Must Die!...

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link to PAX AUS 2014 – The Writers’ Room

PAX AUS 2014 – The Writers’ Room

From heart-wrenching dialogue to white-knuckle action set pieces, gamers have experienced some of the most memorable stories ever written. Who is responsible for writing these stories, and how do...

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link to PAX AUS 2014 – Losing

PAX AUS 2014 – Losing

Winning is good, and losing is bad. We strive to win, and this is the basis for most of the games we play. Challenges are binary: we either overcome them, advancing the story, or fail, and must try...

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