Developers from the Dragon Age: Inquisition team walk attendees through the evolution of BioWare’s storytelling over the past decade: How the studio and the gaming landscape have evolved, and their...
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Join Hi-Rez Studios as they dive into the design and development process behind the mythology themed, third-person MOBA Smite. Hear stories about the game's early development, design hits & misses,...
PAX AUS 2014 – A Chat With Chris Roberts, The Original Wing Commander
Wing Commander. Freelancer. Star Citizen. Chris Roberts is no stranger to the infinite blackness of space. But what is it that keeps drawing Roberts back? What is it like working with Mark Hamill to...
After the latest federal budget, many Australian “geeks" were upset about the cuts and lack of support to science, the arts, libraries, and tech. So, how can we express to the powers that be that...
This panel discusses what makes a true hero at PAX Prime 2014.
Listen to the design team of Gigantic talk about level design and how you make your game interesting to the players.