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Tag: academic

link to NACVGM 2020 – Feminine Themings: The Construction of Musical Gendering in the Final Fantasy Franchise

NACVGM 2020 – Feminine Themings: The Construction of Musical Gendering in the Final Fantasy Franchise

In 2015, outranged Star Wars fans met the paucity of Rey toys with the hashtag #wheresrey. In 2019, Marvel’s female-starring blockbuster Captain Marvel received a barrage of targeted negative...

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link to NACVGM 2020 – Beeps, Boops, and Boyz: Sonic Representations of Gay Men in Video Games

NACVGM 2020 – Beeps, Boops, and Boyz: Sonic Representations of Gay Men in Video Games

**Warning Mature Content** In his 2014 documentation film, Do I Sound Gay?, director David Thrope examines the stereotypes surrounding the speech patterns of gay men, investigating what it means to...

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link to NACVGM 2020 – Idols of Mass Destruction: Music as a Weaponizing force in Omega Quintet (2014)

NACVGM 2020 – Idols of Mass Destruction: Music as a Weaponizing force in Omega Quintet (2014)

Omega Quintet (2014), an idol simulation and role playing video game released for the Sony PlayStation 4, centers around the concept of weaponizing musical entities and apparatuses. In this...

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link to NACVGM 2020 – Musical and Narrative Transformation in Nier and Nier: Automata

NACVGM 2020 – Musical and Narrative Transformation in Nier and Nier: Automata

One of the richest, yet relatively unexplored areas of study in ludomusicololgy is the transformation of musical materials across multiple installments of a game franchise. Scholars have begun...

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link to NACVGM 2020 – Listening to Pac-Man’s Maze of Melancholy

NACVGM 2020 – Listening to Pac-Man’s Maze of Melancholy

Recently described by Michael Newman as “the Beatlemania of Generation X,” Pac-Man has been discussed by scholars in terms of its industry-shifting disruption of gender norms: it was the first...

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link to NACVGM 2020 – “What Does Early Video Game Dialogue Sound Like?”

NACVGM 2020 – “What Does Early Video Game Dialogue Sound Like?”

With highly restrictive technological limitations, early video games typically were not able to include realistic recordings of human voices. Yet a significant minority of early games do include...

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