We’ve all played the “30-60 minute” board game that seems to always take exactly four hours. Your definition of “a quick game” always seems to be far from what your friends think. But it doesn’t have to be this way! Join us for a lively discussion of what factors, from game design decisions to players’ interactions, cause games to take too long. We’ll then teach you, in detail, how to take your #@*$ turn!
Presented by Rym DeCoster and Scott Rubin (Geeknights) at PAX Unplugged 2019 on Sunday, December 08th at 3:00pm.