In 2007, the BioShock review in The Los Angeles Times concluded, “Sure, it’s fun to play, looks spectacular and is easy to control. But it also does something no other game has done to date: It really makes you feel.” Those last few words really struck a chord with the development team. How can a game express the complexities of a relationship between characters? How can the player interact, feel and become emotionally connected to them? In 2012, Irrational Games looks to provide the answers with the stars of BioShock Infinite, Elizabeth and Booker Dewitt. Join Ken Levine (Creative Director, Irrational Games), Troy Baker (Voice of Booker DeWitt), and Courtnee Draper (Voice of Elizabeth) as they discuss the evolution of Elizabeth and Booker as characters, as well as their relationship in-game and its impact on the player’s experience.
Source: Steve Carlson