PAX East 2010 – But Thou Must: Choice in Games


Role-playing games need choice to propel the plot and motivate the player. The methods can vary from smoke and mirrors to extreme branching reactivity – what is the right balance to strike in a game? This panel dissects SEGA and Obsidian’s Alpha Protocol, the issues involved with introducing choice into a real-world spy genre, and presenting the consequence to the player – along with the consequences it had for the development team.

Panelists Include: Shon Stewart [Animation Lead, Profile], Chirs Avellone [Game Developer, Twitter], Matt MacLean [Designer, Profile], Joseph Bulock [Cinematics Designer, Profile]

Source: windyleecarr

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