Role-playing games need choice to propel the plot and motivate the player. The methods can vary from smoke and mirrors to extreme branching reactivity – what is the right balance to strike in a game? This panel dissects SEGA and Obsidian’s Alpha Protocol, the issues involved with introducing choice into a real-world spy genre, and presenting the consequence to the player – along with the consequences it had for the development team.
Panelists Include: Shon Stewart [Animation Lead, Moby Games], Chirs Avellone [Game Developer, Twitter], Matt MacLean [Designer, Moby Games], Joseph Bulock [Cinematics Designer, Moby Games]
Source: windyleecarr