PAX AUS 2016 – Accessibility for Gamers with Disabilities: Where to Next?


The past year has been an incredible one for accessibility, with more advances than ever before. From console accessibility features to media review criteria, community engagement to of course new in-game settings. It means an ever wider range of people able to benefit from everything that games have to offer, but even so, we still have a long way to go.

Come along to find out about the progress that has been made, what opportunities and barriers the future holds, and what you can do to help.

Panelists: Liam Routt [Producer, Moby Games], Ben Rolfe [Game Developer, Mastadon], Luke Miller [Director, Moby Games], Ian Hamilton [Accessibility specialist, Website], Giselle Rosman [Office Integration Manager, Bluesky]

Source: WheelsGamer Media

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