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Posts by coldguy

link to PAX AUS 2016 – Nanojam 2.0: Live Game Design

PAX AUS 2016 – Nanojam 2.0: Live Game Design

ideas into viable games. But what if we wanted to design over the course of, say, a PAX panel? What if we wanted to design a whole bunch of games? Nanojam is a game design fracas featuring a panel...

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link to PAX AUS 2016 – The Influence of Influencers

PAX AUS 2016 – The Influence of Influencers

Ever dreamed about being a famous Twitch streamer? Have you watched your favourite Youtuber and thought “What is their life like?” Or have you just wanted to make some money playing games and...

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link to PAX AUS 2016 – Pushing Limits: Overclocking Beyond 8 GHz

PAX AUS 2016 – Pushing Limits: Overclocking Beyond 8 GHz

The simplest and most easy to understand aspect of overclocking is increasing the processor frequency. The lucky few among you may have a system that runs at 5 GHz or above. The extreme overclockers...

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link to PAX AUS 2016 – X-wings and TIE-ins

PAX AUS 2016 – X-wings and TIE-ins

A brief history of very bad (and some not so bad) Star Wars games. If the prequels taught us anything, it’s that the thing you love will bring you nothing but pain, disappointment and very outdated...

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link to PAX AUS 2016 – Avatar Customisation: The Game!

PAX AUS 2016 – Avatar Customisation: The Game!

Sometimes just making characters is the best part of a game. We discuss what we love and hate about character customisation. When do games get it wrong? When do they get it just right? Why do we love...

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link to PAX AUS 2016 – The CCCP: Character Concept Creation Panel

PAX AUS 2016 – The CCCP: Character Concept Creation Panel

A character artist, a writer, a designer, a voice actor—how do these workers unite to create memorable game characters? Some of the gaming industry’s leading professionals talk about what goes...

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