You’re thinking about your next RPG. How will you decide which system is Fated to carry your next campaign idea into the Marvelous realm of Godlike gaming experiences? Will your Travellers be HEROs...
Most Recent Entries
Our panel of experienced designers, editors, artists, and trained nerds talk about their experiences working on both personal and company-owned settings including the Midgard, Experiment073, and 3...
Professional game developers may spend thousands of man-hours testing their rules, but odds are they’ve never played with you and your friends. At your table or on your server, house rules can give...
With over 10,000 Vanity Metrics (VidScore Reporting, Sept. 2012) of combined, practical, real-world know-how, know-who, and know-when, the Giant Bomb High Taste Grandmasters hand you the keys to...
Steven Swink is an educational game developer promoting useful game design techniques that positively enhance games for use in educational settings.
PAX East 2013 – Gamification and Learning: Does Education Need Some ‘Stinking’ Badges?
There have been success stories and colossal failures when it comes to applying principles of gamification to various different fields. However, schools and education could greatly benefit from some...