2014 saw a dramatic rise in releases from a once-thought-dead genre: the strategy RPG. Fans may rejoice – but how do these gargantuan games actually get made? How does one unravel the massive web of intertwined systems, sprawling dialogue trees, and combat mechanics?
Join veteran developers from Obsidian, DoubleBear Productions, inXile Entertainment, Harebrained Schemes, and Larian Studios to gain an inside look into how these massive games are concepted, crafted, and given a larger life.
Moderator: Jeff Kalles [Live Ops Producer, Bluesky]
Panelists: Adam Heine [Writer, Website], Swen Vincke [Creative Director, Twitter], Josh Sawyer [Game Designer, Twitter], Mitch Gitelman [Co-Founder, Twitter], Annie VanderMeer Mitsoda [Senior Game Designer, Twitter]
Source: Larian Studios