In these heady days of social media and constant connectivity game developers have endless ways to talk at players. The same technologies allow players to talk back, opening wonderful opportunities for developers to have genuine conversations. Join Wonder (Runic Games), Steve (Torn Banner), Hugh (Unknown Worlds), Alan (Tripwire) and Shannon (The 42nd) for a discussion of how talking with rather than at players can produce better games.
Moderator: Shannon Plant [Interior Decorator, Twitter]
Panelists: Wonder Russell [Director of Communications, Website], Steve Piggott [President, Moby Games], Hugh Jeremy [Contributator, Twitter], Alan Wilson [Vice President, Website], Dean Hall [Chief Executive, Twitter]
Source: Unknown Worlds