PAX Prime 2012 – XCOM: Enemy Unknown – A Thousand Stupid Ideas on the Road to Glory


Get the inside look of XCOM: Enemy Unknown with stories of death, addiction, and saving the world with the Firaxis development team. Ever wonder what developers are thinking when making games? The dev team behind XCOM: Enemy Unknown will give insight into design and gameplay decisions, their inspirations and what worked and what didn’t work as they take you behind the scenes of the development of XCOM: Enemy Unknown.

Moderator: Geoff Keighley [Journalist, Website]

Panelists: Greg Foertsch [Professor, Website], Garth DeAngelis [Senior Franchise Producer, Twitter], Jake Solomon [Game Designer, Twitter], Casey O’Toole [Director of Software Development, Moby Games]

Source: XCOM

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