Get the inside look of XCOM: Enemy Unknown with stories of death, addiction, and saving the world with the Firaxis development team. Ever wonder what developers are thinking when making games? The dev team behind XCOM: Enemy Unknown will give insight into design and gameplay decisions, their inspirations and what worked and what didnâ€™t work as they take you behind the scenes of the development of XCOM: Enemy Unknown.
Moderator: Geoff Keighley [Journalist, Website]
Panelists: Greg Foertsch [Professor, Website], Garth DeAngelis [Senior Franchise Producer, Twitter], Jake Solomon [Game Designer, Twitter], Casey O’Toole [Director of Software Development, Moby Games]