PAX Prime 2012 – Inside the Development Process

From inside the secret Bioware theatre, this Friday showing puts various developers onto the stage to talk about the developer process on level design.

Moderator: Jessica Merizan [Customer Activation Director, Twitter]

Panelists: Matt Rose [Senior Concept Artist, Bioware Edmonton], Nelson Housden [Lead GUI Artist, Moby Games], Rick Knowles [Lead level Designer (Technical), Moby Games], Michael Gamble [Product Director, Twitter], Peter Lipman [Director of User Experience, Website], Jeferson Valadares [Co-Founder & CEO, Website]

Source: EOGamer

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