The lines between casual, social and MMO games are rapidly blurring. As the categories converge, what are the challenges and opportunities facing game designers, publishers and marketers? Will there be any distinction between these categories in the future? Do platforms even matter? Are game features now just direct marketing tools? Join a panel of game designers who are crafting the future of community-powered games. Invite your friends to unlock the special bonus!
Moderator: Tyler Bielman [Publishing Design Director, Twitter]
Panelists: James Ernest [Game Designer, Cheapass Games], Henry Stern [Sr. Director of Product Strategy, Scopely], Paul Peterson [Game Designer, Website]
Source: Alan McCloskey