In 2008, Dean Dodrill decided to make a video game. He didn’t know a single thing about game development, how to program, or how to release it. In August, 2012, “Dust: An Elysian Tail” was released on Xbox Live Arcade by Microsoft Game Studios as the grand finale of their annual Summer of Arcade promotion. The four years between conception and release saw Dodrill nearly single-handedly crafting every aspect of the game, with a small team of devoted developers assisting in audio, voice work, and narrative. Join Dust: An Elysian Tail creator Dean Dodrill and writer Alex Kain in this candid and all-encompassing look at how the game grew from a three month side project into a four year odyssey that shows how with enough effort, anybody can craft the game of their dreams.
Source: Ricky B