To many of us, audio is one of the Dark Arts – we know it’s there, but how is it made? And what effect does it really have on us? Four of Australia’s brightest game audio professionals come together to lift the curtain on how sound behaves in games and manipulates players. Discover how music can change and evolve to follow gameplay, why games are so much harder with the sound switched off, and why collecting coins feels so good!
Moderator: Lee May [Former Communications Manager, Defiant Development]
Panelists: Rick Salter [Co-Founder, Website], Maize Wallin [Composer/Sound Designer/Audio Programmer, Website], Meghann O’Neill [Composter, Bandcamp], Zander Hulme [Company Director, Website]