Go deep on the strategy of Carcassonne with a lecture from Rym and Scott, hosts of the Geeknights podcast. Then stick around for a special single-elimination Carcassonne tournament and put those tips...
Category: PAX
Presented at PAX West 2017, this panel on rage quitting is about how gamers quit, why they quit, and what quitting really means in game design. The table gets flipped. The healer sits down in spawn...
Ostensibly, you play games to win. (Assuming we're talking about competitive games: you're not playing to "win" Dungeons & Dragons… are you?) But are really? Shouldn't you be winning a lot more...
Game design is a wide subject. The best approach to mastering it is to focus on the fundamentals, and what better place to do that than with Atari 2600 games? Join us for a deep game design analysis...
The rules of a game literally define it. In video games, they are intrinsic limitations. In tabletop, players must enforce them. In all games, players need to learn them. There are good and bad ways...
PAX South 2016 – Pinny Arcade: Trading, Collecting, and Community
Are you interested in Pinny Arcade Pin Trading, but have no idea what is involves or how to get started? A panel of Pin Trading veterans will explain everything you need to know about this fun,...